Kid adventurers Waldo and Wenda work to earn their stripes as junior members of an international travel society, but to complete their missions, they must face a rival globetrotter who uses magic to cause trouble all over the world.
Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard; Odlulu intercepts the key so she can use its magic for her lemonade stand.
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition to find the Lost Chamber of Magic Keys; Odlulu is on their tail, and the Wanderers must navigate a hidden pyramid full of tricks and traps.
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambé; Woof playfully takes a key and starts a game of game of catch-me-if-you-can; they must catch Woof before the entire island of Madagascar is turned into a bouncy house.
Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer; however, the Wind Key is too powerful for Odlulu to handle, so Waldo, Wenda and Whitebeard head to Norway to locate the key before Odlulu can find it.
Odlulu uses the Shadow Puppet Key to create her own living shadows; when her mischievous shadows run off with the key, the Wanderers learn the only way to reattach the shadows is to touch them with the key.
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