client-container-prospero@7.4.200
License: ISC
# client-container-prospero ## Wiki Check out [this repository's wiki](https://gspcloud.atlassian.net/wiki/spaces/PTC/pages/338067556/PS5+Documentation) for more information. ## Prerequisites - Yarn - Node - A Windows Environment - This can be a Windows Device or a VM - Access to the corporate network - Access to the [PlayStation DevNet](https://p.siedev.net/) - You can request access from edgar.ribeiro@sky.uk or from another PlayStation Admin - PS5 SDK Download Manager - [Download Here](https://p.siedev.net/sdk-manager/download) - [Installation Docs](https://p.siedev.net/resources/documents/SDK/0.900/DevKit-Setup_Guide/0003.html#0_Ref529897482) - Media SDK(Prospero) is not selected by default when installing from SDK manager! - so select it. - A PS5 Devkit ## Getting started Create the build files needed based on a specific proposition, environment and territory using `yarn build`. ``` // Long $ yarn build --environment=[production/ads-production] --territory=[gb/ie/us] --proposition=[peacock/nowott] --packagingFramework=[ion-release/ion-debug] // Short $ yarn build -e=e2e -t=gb -p=nowott -f=ion-release // See all possible build flags with $ yarn build --help ``` ## Bump Version To bump the version run: ```bash yarn bump --version 07.002.200 ``` This updates: - `package.json` -> `version` - `build-variables/build-variables.json` -> `contentVersion` ## Splash Screens The splash screen images must use specific bit depths: - pic0.png: 24-bit - pic1.png: 24-bit - pic2.png: 32-bit Using 32 bit or 24 bit images for all three will cause production builds to fail. Keep this mapping consistent across territories and propositions. ## Available Flags - proposition `-p` or `--proposition` - `nowott`, `showmax` `skyshowtime` or `peacock` - territory `-t` or `--territory` - `GB`, `IE`, `IT`, `DE`, `AU`, `EU` or `US` - environment `-e` or `--environment` - `production`, `preview`, `rc`, `ads-production`, `ads-stable-int`, `ads-proton` - urloverride `-u`or `--urloverride` - string to override the build with a full URL - packagingFramework `-f` or `--packagingFramework` - defines which packaging framework to use: `ion-release`, `ion-debug` - bridgeHostIp `-i` or `--bridgeHostIp` - IP address for the bridge host when debugging ion ### Now Examples ``` // Now - GB - Production $ yarn build -p=nowott // Now - GB - ads production $ yarn build -p=now -e=ads-production // Wow - DE - Production $ yarn build --proposition=nowott --territory=de ``` ### Peacock Examples ``` // Peacock - US - Production $ yarn build -p=peacock ``` ## Building the Package Once you've prepared the package, you'll be able to package it all ready for deployment to a PS5. The below command will only work on Windows. This will create a `*.pkg` file inside the `dist` folder in the root. This should now be ready for deployment. ``` $ yarn package ``` ## Deploying the Package Once you've created a package using `yarn build` and `yarn package` you can use `yarn deploy` to install the package onto a PS5 test kit. 1. Add a `src/devices.json` file copying the example in `src/devices.example.json`. This file is local to you and should contain the information from your TVs. 2. Use `yarn package <device id>` to deploy the package. For example `yarn package PS1` or `yarn package Home` You can also use `yarn package <device id> --open` to have the application immediately open once installed